I would like to have your point about the following.
This is the result of a Mitrend DRR for Unity
How do you consider the savings resulting from "Zero / Whitespace". Is it “real” saving?
In other words, if I perform a Data Migration to Unity, the "Unused Zero data within files” is a space that truly can be saved?
What about the space savings for future zeroes writes? (ex, the creation of VMs Zero-ed)
My understanding is that for the creation of VMs Zero-ed there is no real saving as Unity doesn’t have “zero detection” as XtremIO.
What do you think?
Thank you very much,