Educators of every level can now bring steam learning to life - no experience necessary. Students engage with electronics by completing 8 challenges that progress in difficulty, with 10 companion lessons for educators.
Sets you up for 16+ hours of stem/steam teaching with 8 engaging challenges, and additional companion lessons
Getting started is simple with a student invention guide and teacher's guide
Engage students in problem solving, creative thinking, and collaboration through invention-based learning
Works for classroom/makerspace instruction or self-directed learning for 1 - 4 students