Unity 650F LUN latency sometimes ramps up to hundreds of milliseconds starting at 5:03 PM and ending around 6PM. Happens at random, but seems to occur more often when we're moving a lot of data around, creating and deleting large LUNs. Drive bandwidth becomes VERY high but CPU and front-end activity remains normal.
Latency example:
Drive bandwidth:
Note bizarre data access pattern at 7 to 8PM:
LUN IOPS does not follow a similar pattern:
LUN bandwidth actually drops because the system is performing so poorly:
CPU remains normal:
EMC\C4Core\log\c4_safe_ktrace.log contains lines similar to this during the period of high latency:
What version of the OS are you running? Are you seeing any other errors? Id Compression/data reduction enabled? Is replication in use? Is there anything else running during that time?
The "LUN IOPS, LUN Bandwidth, LUN IOPS" charts that are part of the Unity web interface do not include "backend" activity. For example, I have a Unity array that is solely a target of replication, and replication IO is considered backend. So those LUN charts are flatlined at zero. If you look in CloudIQ, there is a category of metrics, System Backend and Pool Backend. Check those out. It may help.
We upgraded from 5.0.3 to 5.0.6 and the problem still exists though it's now less severe.
Turning off compression/dedupe helps the performance overall but has no impact on these 5:03PM "events". Backups don't start until 6PM. At 5PM we're just running business-as-usual.
DELL-Josh Cr
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Posted February 26th, 2021 10:00
Hi Richardm112,
What version of the OS are you running? Are you seeing any other errors? Id Compression/data reduction enabled? Is replication in use? Is there anything else running during that time?