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Can UnityVSA be rigged to run under Hyper-V?
This is probably heresy, but can UnityVSA be rigged up to run under a Hyper-V Hypervisor? I've been task with running some NDMP proof of concept testing but only have access to Hyper-V. Clearly this would not be supported in any way but may be possible after converting virtual disks etc. Thanks!
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