I'm trying to monitor the System Cache and FAST Cache utilization %age on one of our Unity arrays, but I can't find that metric anywhere.
I've looked in the Unity performance charts, adding my own counters. Also looked in CloudIQ and the uemcli performance objects.
The cache metrics I see are in terms of IOs which doesn't tell me what I want. In the VNXs it's easy to see how much the cache is being used and if it's doing Forced Flushes or getting close the the High Watermark and all that, but it doesn't seem to be so easy in Unity.
Do these counters exists and have not been added to Unity yet or I'm I doing something wrong? Thanks in advance!