61 Posts

November 23rd, 2003 14:00

• 256-bit GeForce4 MX (250MHz clock)
• 64MB 6ns 128-bit SDR Memory (166MHz
clock)
• 2.7 GB per second Memory Bandwidth
• AGP 4X with Fast Writes and texturing support
• PC 99 DB-15 analog connector (VESA DDC2B
+ DPMS)
• Integrated NVIDIA TV Encoder for TV-Out
• 31 Million Triangles per Second (chipset spec)
• 1 Billion Texels per Second (chipset spec)
• Lightspeed Memory Architecture™ II
• NVIDIA Accuview™ Antialiasing - includes FSAA
(2X, 4X, 4XS, and Quincunx)
• Integrated Hardware Tranform and Lighting
engine
• NVIDIA Shading Rasterizer
• True Reflective Bump Mapping
• Cube Environment Mapping
• 32-bit Color with 32-Bit Z/Stencil Buffer
• DirectX® and S3TC® texture compression
• High Performance 2D Rendering engine
• Multi-Buffering (Double, Triple, Quad)
• 2 dual-rendering pipelines
• 4 texels per clock cycle
• NVIDIA nView™ Multi-Display Technology
• NVIDIA Video Processing Engine™ (VPE)
• Integrated TV Encoder
• Integrated Dual 350MHz RAMDACs
• Video Acceleration (DirectShow, MPEG-1,
MPEG-2, Indeo)
• High-quality HDTV/DVD playback
• Integrated Dual-Channel TMDS Transmitters
• AutoInstaller with ADM* Technology
• ResChanger©
• NVIDIA Unified Driver Architecture (UDA)
(Windows 98/ME/NT 4.0/2000/XP)
• Direct Draw • Direct3D
• DirectVideo • DirectX
• Full OpenGL ICD for All Supported Operating
Systems
8-Bit 16-Bit 32-Bit
640 x 480 240Hz 240Hz 240Hz
800 x 600 240Hz 240Hz 240Hz
1024 x 768 240Hz 240Hz 200Hz
1152 x 864 200Hz 200Hz 170Hz
1280 x 960 170Hz 170Hz 150Hz
1280 x 1024 170Hz 170Hz 150Hz
1600 x 1024 120Hz 120Hz 100Hz
1600 x 1200 120Hz 120Hz 100Hz
1920 x 1080 100Hz 100Hz 85Hz
1920 x 1200 100Hz 100Hz 85Hz
1920 x 1440 85Hz 85Hz 75Hz
2048 x 1536 75Hz 75Hz 60Hz

4 Posts

November 23rd, 2003 16:00

Thanks for the info. Much help.
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