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8247

February 22nd, 2006 12:00

T+L or VSHDR?

​ Hello, ​
​ ​
​ I hope some wise person can help me out on this one! ​
​ I have a dimension 8250 with a GeForce4 MX 420 which uses T&L. I have recently purchased the game "Chicken Little" (Beuna Vista) for my kids but unfortunately it will not work with my video card. The message I receive is that my video acceration is T&L but that the game asks for VSHDR? ​
​ I've no idea what VSHDR and can't find any info on the internet, unlike for T&L. ​
​ ​
​ I have updated the relevant driver for the Ge Force 4, and also extensively updated windows XP - all is working fine according to dxdiag (DX version 9c). ​
​ ​
​ Can any one enlighten me on what VSHDR is, and whether I can tweak the card to get it work with this sort of game? I have contacted the service desk from Mindscape (Netherlands) who distribute the game. Their impression is that this occurs more often with Dell (and Compaq) computers because the cards are doctered to save costs. Something I tend to believe right now! ​
​ ​
​ I can send the game back and get a refund, but I'd really like to solve this. At the moment it is just this one game that does't work, but if this happens again, then I guess it means purchasing a new GeForce card that will work. ​
​ ​
​ Hope that someone understands what I'm rumbling on about! ​
​ ​
​ Sara ​
​ ​
​ ​

1.5K Posts

February 22nd, 2006 12:00

The GeForce4 MX420 isn't a very good video card. I learned firsthand that it cannot play some games that came out 2/3 years ago. Take a look at the GeForce 6600GT.

3.9K Posts

February 22nd, 2006 12:00

Dell's video cards aren't doctored. (They sometimes leave off features like VIVO that are on the retail card, but that dosen't affect running programs.)

I have to guess that "VSHDR" has something to do with vertex shaders. Can you list exactly what the system requirements are on the box?

My guess is the game requires a minimum of a Geforce 3 to run, and you have a Geforce 2. (A Geforce 4 MX is basically the same as a Geforce 2, and lacks a lot of modern features.)

3.9K Posts

February 22nd, 2006 13:00

Yeah, I don't like how a lot of hardware is labled in general. A real Geforce 4 is still a decent video card, but the MX is really a Geforce 2 :(

In general we recommend the Geforce 6600GT because it's cheap, and is the minimum that can run any modern game decently.

3 Posts

February 22nd, 2006 13:00

Thankyou all for your reactions. The game asks for a GeForce 3 or equivalent and from people have been saying about the GeForce 4 MX then I persume this is the problem.

I guess it is time to upgrade, I'd already looked at  buying the G6200, should I then go for the 6600 instead?

Isn't it annoying that nVIDIA have used the term GeForce 4 when it's apparently not a useful as the GeForce 3? How are us relatively computer illiterates out there meant to figure that out! Oh well, something new learned today.

Thanks for the help and info,

 

Sara

3.9K Posts

February 22nd, 2006 14:00

That would probably be okay, though make sure it's MUCH cheaper than a 6600GT, because it's a crippled version of the already less powerful 6600.

3 Posts

February 22nd, 2006 14:00

Ok, I've looked at the 6600 and found this one to probably the most cost effective (we're talking about a 7 year old gamers capabilities who won't be playing online). It seems to be all singing and dancing and should meet requirements for at least a couple of years (doesn't clean the house or turn into a pizza late in the evening though).

I guess I'm right in saying that it is backward compatible with AGPX4. Also that my dimension 8250 will support it (2.4 GHz, 512Mbram).

Like "tigerwolf7" suggests, VSHDR has something to do with vertex shading. On the nVIDIA website there is a good explanation of this and from what I've read it's an "FX" which does this and not "MX" like my chipset. 

 

Thanks again for the info!

Sara

Asus GeForce 6600 LE 256MB (AGP, DVI), N6600LE/TD

Chipset Feature Powered by the world's most powerful GPU
nVida® GeForce ™ 6600LE   NVIDIA UltraShadow™ II technology
Enhances the performance of bleeding-edge games.   NVIDIA® CineFX™ 3.0 engine
Full support for Microsoft DirectX9.0 Shader model 3.0 enables stunning and complex special effects   NVIDIA® Intellisample™ 3.0 technology (HCT)
The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds NVIDIA® nView™ multi-display technology
Provides the ultimate in viewing flexibility and control for multiple monitors   Digital Vibrance Control 3.0 Technology
Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions.   On-Chip Video Processo
Delivers unmatched video performance, features, and quality.  Microsoft® DirectX 9 and OpenGL 1.5 support   AGP 8X support
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