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T+L or VSHDR?
Hello,
I hope some wise person can help me out on this one!
I have a dimension 8250 with a GeForce4 MX 420 which uses T&L. I have recently purchased the game "Chicken Little" (Beuna Vista) for my kids but unfortunately it will not work with my video card. The message I receive is that my video acceration is T&L but that the game asks for VSHDR?
I've no idea what VSHDR and can't find any info on the internet, unlike for T&L.
I have updated the relevant driver for the Ge Force 4, and also extensively updated windows XP - all is working fine according to dxdiag (DX version 9c).
Can any one enlighten me on what VSHDR is, and whether I can tweak the card to get it work with this sort of game? I have contacted the service desk from Mindscape (Netherlands) who distribute the game. Their impression is that this occurs more often with Dell (and Compaq) computers because the cards are doctered to save costs. Something I tend to believe right now!
I can send the game back and get a refund, but I'd really like to solve this. At the moment it is just this one game that does't work, but if this happens again, then I guess it means purchasing a new GeForce card that will work.
Hope that someone understands what I'm rumbling on about!
Sara
herb366
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February 22nd, 2006 12:00
tigerwolf7
3.9K Posts
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February 22nd, 2006 12:00
I have to guess that "VSHDR" has something to do with vertex shaders. Can you list exactly what the system requirements are on the box?
My guess is the game requires a minimum of a Geforce 3 to run, and you have a Geforce 2. (A Geforce 4 MX is basically the same as a Geforce 2, and lacks a lot of modern features.)
tigerwolf7
3.9K Posts
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February 22nd, 2006 13:00
In general we recommend the Geforce 6600GT because it's cheap, and is the minimum that can run any modern game decently.
Sara123
3 Posts
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February 22nd, 2006 13:00
Thankyou all for your reactions. The game asks for a GeForce 3 or equivalent and from people have been saying about the GeForce 4 MX then I persume this is the problem.
I guess it is time to upgrade, I'd already looked at buying the G6200, should I then go for the 6600 instead?
Isn't it annoying that nVIDIA have used the term GeForce 4 when it's apparently not a useful as the GeForce 3? How are us relatively computer illiterates out there meant to figure that out! Oh well, something new learned today.
Thanks for the help and info,
Sara
tigerwolf7
3.9K Posts
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February 22nd, 2006 14:00
Sara123
3 Posts
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February 22nd, 2006 14:00
Ok, I've looked at the 6600 and found this one to probably the most cost effective (we're talking about a 7 year old gamers capabilities who won't be playing online). It seems to be all singing and dancing and should meet requirements for at least a couple of years (doesn't clean the house or turn into a pizza late in the evening though).
I guess I'm right in saying that it is backward compatible with AGPX4. Also that my dimension 8250 will support it (2.4 GHz, 512Mbram).
Like "tigerwolf7" suggests, VSHDR has something to do with vertex shading. On the nVIDIA website there is a good explanation of this and from what I've read it's an "FX" which does this and not "MX" like my chipset.
Thanks again for the info!
Sara
Asus GeForce 6600 LE 256MB (AGP, DVI), N6600LE/TD
Chipset Feature Powered by the world's most powerful GPUnVida® GeForce ™ 6600LE NVIDIA UltraShadow™ II technology
Enhances the performance of bleeding-edge games. NVIDIA® CineFX™ 3.0 engine
Full support for Microsoft DirectX9.0 Shader model 3.0 enables stunning and complex special effects NVIDIA® Intellisample™ 3.0 technology (HCT)
The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds NVIDIA® nView™ multi-display technology
Provides the ultimate in viewing flexibility and control for multiple monitors Digital Vibrance Control 3.0 Technology
Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions. On-Chip Video Processo
Delivers unmatched video performance, features, and quality. Microsoft® DirectX 9 and OpenGL 1.5 support AGP 8X support