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October 3rd, 2003 19:00

Upgrading 8200 Video

Is it possible to upgrade the Inspiron 8200 video, im currently running the GeForce4 440 Go.

118 Posts

October 5th, 2003 14:00

i upgraded from the gf4go 440... to the quadro4 700goGL...

i got my quadro4 700goGL by calling the generic dell phone # (800) 917-3355...
then went through with the automated voice menu until i reached small business upgrades/spare-parts.
and said i need part # 6X935 for a precision workstation m50... "CRD, GRPHC, NV28GL, 64MB, PWS, M50"...
make sure you tell them you need the part for a "Precision Work Station: M50"...
as mentioned earlier in this thread by someone else: "you don't have the service tag right now".
the dell dude looked up the part # and said it was $319 usd... and the total was $336 shipped. 
if one dell operator doesn't want to help you... keep trying until one knows what you're talkin' about.

Message Edited by VBlueV on 11-10-2003 11:18 PM

13 Posts

October 5th, 2003 14:00

Yes it it possible. You can either upgrade to the ATI Mobility Radeon 9000 or the Quadro.

Now go use the search function for specifics.

10 Posts

October 5th, 2003 19:00

Yes I have the same question as well, I would consider upgrading since I have a 64meg Geforce 440 go, but is it really worth it?

October 5th, 2003 19:00

ok.. after searching and wondering.. let's talk about performance.. how much difference between the 9000 and 700gl is there? I'm curious to know if the 9000 is as good as the 700gl because the 700gl just seems impossible to order. I've put in two orders and both of them were cancelled the next day. I'm hearing good things about the 700gl.. but don't really know how it compares to the 9000.

 

any response would be greatly appreciated. :)

 

Take Care,

-Dan

Message Edited by silentbob714 on 10-05-2003 01:24 PM

13 Posts

October 5th, 2003 20:00

The quadro's performance is far better than the m9, but I don't think it justifies paying close to $400 for a card that doesn't have true DX9 support and will prolly be outdated real soon.

13 Posts

October 5th, 2003 20:00

oops, not $400, I meant something a little over 300.

October 6th, 2003 03:00

Does the m9 have dx9 support? also, I'm an avid gamer and wonder how well would Tron2.0 fare on an m9 compared to my current GF4 440go 64?

22 Posts

October 6th, 2003 03:00

im also looking for DX9 support, cuz i just got Halo, and graphics arent to great becuase of lack of DX9 supported video card

118 Posts

October 6th, 2003 03:00

as for performance... if we say... the quadro4 700 is equal to 100% performance...

the radeon 9000 would be 75%... and the gf4 440go (and the quadro4 500) would be 50%.

in other words... in 3dmark2001 (all at default clock speeds)...
the quadro4 700 scores almost 10,000 points...
the radeon 9000 scores about 7500 points...
and the gf4 440 gets about 5500 points...

Message Edited by VBlueV on 11-10-2003 11:17 PM

13 Posts

October 8th, 2003 20:00

You will not be able to get true DX9 support for any graphics card available for the i8200.

22 Posts

October 9th, 2003 21:00

Which card should i pick if i want to run Halo with best graphics possible.

(following from Halo website)
1.1.1 What are the different rendering code paths supported by Halo PC?
Halo supports 4 different rendering code paths:

Pixel shaders 2.0 (DirectX 9.0)
In this code path, you are making absolutely no compromises on the visual quality of the game. You are seeing everything as best as possible, as engineered by our team. All the effects are in their most demanding form (as complex of a calculation as necessary to generate the best visual result possible).

Having said this, for many simple effects, even if you are running PS2.0, the game will automatically use a 1.4 or 1.1 shader because the visual result is exactly the same.

Pixel shaders 1.4 (DirectX 8.0)
When running in PS1.4, you are compromising only a subset of effects. Specifically:
- No bumped mirrored surfaces
- Some video effects are two-pass

Pixel shaders 1.1 (DirectX 8.0)
PS1.1 is probably the most widespread pixel shader version currently. When running in the PS1.1 rendering code path, the visual compromises are (in addition to the PS1.4 compromises):
- No model self-illumination (excluding some specific environmental models)
- No animated lightmaps
- Fog calculations are triangle based, not pixel based
- No specular lights

Cards that support Hardware T&L (fixed function - DirectX 7.0)
This is the most basic rendering code path for Halo. When running in that mode, you have to accept many visual compromises but are still getting a compelling Halo visual experience. The compromises are:
- No shadows
- Simple active camouflage effect
- No glows or flares
- Very basic fog, water and lighting

Note that you can always scale down your video card but you can’t scale up. Check your video card’s documentation to determine witch version of DirectX / pixel shaders it supports. If, for example, your card supports PS2.0, you can choose to compromise many of Halo’s effects by forcing it to run PS1.1. However, if your card supports PS1.1, you can’t force it to PS2.0 – this is actually happening in hardware, not in software.

33 Posts

October 9th, 2003 21:00

my m9 plays it great, id like a 9600 Pro but Dell wont do that theyd rather stick with the inferior fx card.

 

22 Posts

October 9th, 2003 22:00

which pixel shader can you use? my GeForce4 Go 440 dosent seem to be a DX8 compliant whihc is really killing the game graphics wise

2 Intern

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155 Posts

October 10th, 2003 14:00

the performance of the 700 go is much better than the M9

if your not planning on  new laptop anytime soon that 319 bucks for the card is totally worth it.

the lack of dx9 houldnt bother you the 700 gl is a hardy dx8.1 performer

51 Posts

October 10th, 2003 14:00

I agree 10000% 
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